

If the Custodes player rolls a 4+ on their D6 roll then no number of re-rolls or “roll N pick 2 highest” abilities will enable a 9″ charge. A 9″ charge goes from being a not great but viable 27% (roughly 1 in 4) to 5% (1 in 20). Note that this occurs at the beginning of the phase, before any unit moves are declared, so the opponent at least knows how badly they’re screwed before they commit.Īnd the answer is that sure enough, they’re pretty screwed. You pick a unit within 12″ and visible to a Custodes INFANTRY unit, and subtract D6″ from their Movement characteristic or charge roll down to a minimum of 0″. Credit: Pendulin Tanglefoot GrenadesĬustodes have access to the Tanglefoot Grenades Stratagem for 1CP, which can be used once per turn at the start of the opponent’s Movement or Charge phase. We covered the walking blender that is the Blade Champion back in December, and this week we’re back to look at some other aspects.īlade Champion. From a mathematical standpoint it’s… pretty boring. From a competitive standpoint it has an excellent blend of flexibility, lethality, and resilience. The Codex: Adeptus Custodes book has been out for over a month now, and it’s already seen extensive success in several events. This week’s Hammer of Math takes a look at some of the bonuses and features of the Adeptus Custodes.
