
Big Bird deals Black damage in containment, so though it may be a bit murky, moves that could be considered Special are more likely to end up as Black damage than as Red damage, so it has fair SpA.

Considering that WAWs are the second-highest tier of Abnormality, they'd probably best be comparable to mons like Gyarados and Dusknoir, so a BST in 520s-550s would work.Īs for how its bulk is distributed and why it's a mixed attacker, here's four damage categories in Lobotomy Corporation: Red, White, Black, and Pale, which respectively pretty much translates into Physical Attacks, Mental Attacks, Physical+Mental complexes that manifest as pain in both the area of damage and the mind, and Death powers respectively. Arrokuda and Lillipup both happen to get that move.) There's five tiers of Abnormality in Lobotomy Corporation, Big Bird being a WAW. Crunch, Psychic Fangs, Pluck, Drill Peck, Hyper Fang, and Peck are from how it splits open people's necks with its beak due to the aforementioned reason of preventing said people from suffering worse fates. It uses its lantern to enchant employees, and eventually they're rendered out of control and head towards Big Bird if not evacuated in time, allowing Big Bird to behead them, hence Confuse Ray, Follow Me, and Hypnosis.īig Bird is slow and bulky, just like in Lobotomy Corporation when breaching.

Lobotomy corporation mod weapons serial#
(minus Crunch, but we'll get to that.) In fact, it also helps explain the Dark typing, not to mention this thing's basically if Absol became a serial killer to prevent victims from suffering worse fates, so Assurance might be it trying to beat another possible cause of death to the punch, the motives themselves being NP. (Flamethrower too, considering its JP name is Flame Emission and I can imagine a piece of the flame coming loose) Speaking of the dark, if this thing breaches, it plunges the entire department it's in into darkness, so that's the Ghost and Dark moves. It carries a lantern that it used up its feathers on to see in the dark, so that's Illuminate, Will-O-Wisp, and Fire Punch. Reasoning: Compound Eyes and Keen Eye because of its myriads of eyes, which allow it to see clean through the forest. Moves: Hypnosis, Dazzling Gleam, Flash, Flash Cannon, Shadow Ball, Night Daze, Night Shade, Dark Pulse, Shadow Claw, Crunch, Psychic Fangs, Fire Punch, Pluck, Peck, Drill Peck, Flamethrower, Hyper Fang, Confuse Ray, Assurance, Throat Chop, Gyro Ball, Nasty Plot, Follow Me, Will-O-Wisp Abilities: Compound Eyes / Illuminate / Keen Eye
